From the studio
Practical guides, case study breakdowns, and perspectives on immersive brand campaigns from the team at RBKAVIN.
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Try a different term or clear the filterWhat an immersive creative director actually does — from brief translation to on-day direction at live events. Six years of campaigns, 1.5B+ impressions.
Five mistakes brands make when briefing an AR campaign — and how to fix every one. Why briefing the format instead of the outcome is the first failure.
An honest format comparison for brand managers and agency creative directors deciding between wearable AR and social AR. Which fits your brief, your audience, and your budget.
A first-person account of building Noodle — a spatial AI workbench for Snap Spectacles — in 36 hours and winning two prizes at MIT Reality Hack 2026. The brief, the build decisions, and what it proved about hands-free AI.
Five wearable AR activation formats for live brand events. What each delivers, which brief it suits, and what you need to know before commissioning one.
AR explained plainly. What it is, the four surfaces it runs on, how it differs from VR, and what it enables that no other medium can. Start here if you are new to the space.
Cameras, waveguide displays, spatial sensors, and hand tracking: what each component does and why the hardware constraints shape everything about how experiences are designed.
Five wearable AR activation formats proven at live brand events. What each delivers, when to use it, and the operational realities of running them on the day.
An honest read of where the smart glasses category actually is. What the hardware genuinely does, what is still years away, and what the Meta Orion prototype signals for the next generation.
Most people picture VR when they hear smart glasses. They are not the same thing. A plain-English explanation of what makes them different, why it matters, and which one belongs in your brief.
Snap Spectacles, Meta Ray-Ban, Xreal, and Brilliant Labs Frame side by side. What each is built for, what each cannot do, and which one is right depending on the brief.
Five things smart glasses genuinely do in 2026, and three things they cannot do yet. An honest guide for brands, marketers, and curious people who want the real picture, not the hype.
Wearable AR explained simply. How augmented reality through smart glasses differs from your phone, and why that changes everything about the way experiences are designed.
Smart glasses explained without jargon. What they are, how they work, the two main types, and what you can actually do with them. Written for people who have never touched a pair.
The problem is not the SDK. It is that nobody defined the use case first. A developer's take on the pattern that keeps killing smart glasses demos before real users ever see them.
A first-person developer account from MIT Reality Hack 2026. What breaks your instincts on day one, what SnapOS gets right, and the moment the glasses finally became invisible.
A pattern analysis of how brands have used smart glasses through 2025 into 2026. Which formats land, which briefs keep failing, and what the market maturity signal means for brands planning now.
Most briefs arrive with a platform name but no use case. Here is exactly what a developer needs to move from first conversation to a proposal that will actually produce something good.
Objective first, format second. How to plan an immersive campaign in the right order, with free tools for format, budget, KPIs and brief.
Social AR runs natively inside Snapchat and TikTok. No download, no friction. Here is what it is, how it works, and when to use it.
WebAR activates in a browser from a URL or QR code. No platform, no app, no friction. This is where it works, where it doesn't, and how to brief it.
Most brand campaigns should go to social AR. The math is simple: fewer steps, more reach. Here is when standalone apps still win and how to decide.
AR off the phone screen and into the field of view. Spectacles change the brief entirely. What brands can do now, and where this is heading.
AI has compressed the 3D asset pipeline from weeks to days. What changed, what hasn't, and what this means for budgets and briefs.
Projection mapping turns buildings, stages, and products into dynamic visual canvases. What brand teams need to know before the brief lands on a studio desk.
AR mirrors let shoppers try products without touching them. How retail brands are using them for try-on, product discovery, and shareable in-store moments.
AI mirrors generate real-time styled portraits, brand transformations, and personalised visuals from a live camera feed. What makes them work, and when to deploy them.
Immersive installations turn a brand moment into a place people want to be. What they are, when they justify the budget, and how the brief should be written.
Most immersive briefs arrive incomplete and return as the wrong thing. This is what a good brief covers, in the order a studio needs to read it.
The two are not competing budget lines. They solve different problems. A clear framework for brand teams: when to lead with experiential, when to lead with digital, when to stack both.
Costs vary by format, scope, and platform. A Snap lens starts from around $5k. A native AR app starts at $25k. Here is what drives the number up and what brings it down.
The right AR format depends on where your audience is, what action you want them to take, and how much friction they will tolerate. A practical decision guide.
AR metrics are not mysterious, but they require setting the right KPIs before launch. What to track on Snap, WebAR, and live events, plus realistic benchmarks.
Live events are a different design problem from campaign AR. In a crowd, you have seconds, worse network conditions, and a mixed-ability audience. How to design for it.
Social AR, WebAR, AR mirrors, AI mirrors, projection mapping: every format compared. A practical decision guide for brand teams choosing between immersive formats.
How AI has changed the concepting phase, the 3D asset pipeline, and the client brief. A first-person account of what shifted, what stayed the same, and what AI still cannot do in immersive work.
AR glasses change the brief entirely. A practical guide to what Snap Spectacles, Meta Ray-Bans, and Apple Vision Pro actually open up for brand campaigns, and when the reach trade-off makes sense.
Space, hardware, software, staffing, asset timelines, data capture. Everything a brand event team needs to plan an AR mirror activation properly.
AI has compressed the concepting phase from days to hours. What that changes in practice, where creative direction still matters, and what good AI-assisted storytelling looks like.
Spatial computing puts digital content into physical space. What Apple Vision Pro, Meta Quest, and Snap Spectacles each unlock for brands, and what is real now versus two years away.
How stadium AR actually works: synced big-screen moments, AR mirrors in the concourse, Snap Spectacles for fans, and sponsor-branded crowd experiences. A practical guide for venue operators and rights holders.
How AR and immersive experiences extend the world of a film or series into real space. Social AR, experiential, WebAR, and how to measure what actually worked.
How sports brands use AR, spatial experiences, and immersive activations to hold fan attention beyond matchday. Social AR, location-based moments, Spectacles, and global WebAR reach.
No display, but a genuine activation platform. First-person POV content, AI-guided experiences, live-stream events, and what the developer SDK opens up for brand builds.
46-degree FOV, hand tracking, spatial anchors, and shared AR for up to three people. A studio-level look at what Lens Studio 5.0 enables and what has already been built on the dev kit.
What does building for Snap Spectacles or Meta Ray-Ban actually involve? Lens, SDK, event activation, and what to look for when hiring a studio for a smart glasses build.
No screen, no touch, a 46-degree canvas. How spatial UX design differs from phone AR: FOV constraints, hand-first interaction, audio as a primary channel, and what building noodle taught us.
These are not competing products. They solve different briefs entirely. A practical decision guide for brand teams and agencies choosing which smart glasses platform to build for.
Orion is not a product yet. But it is the clearest picture we have of where consumer AR glasses are heading. A practitioner's read on the 70-degree FOV, Neural Band input, and why building expertise now is the preparation.
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