Smart Glasses + Wearable AR

Built for
the space
not the screen.

We design and build for Snap Spectacles, wearable AR, and hands-free spatial computing. Official Snap partner. MIT Reality Hack 2026 winner. When the audience puts the glasses on, something has to happen.

2026.
MIT Reality Hack winner
1.5B+
Total impressions
3×
Official platform partner
6+
Years in immersive
Credentials
✦ Official Snap AR Partner ✦ MIT Reality Hack 2026 Winner ✦ Official TikTok Effects Partner ✦ Official Flora AI Partner
Meet the director →
Who comes here

Whatever brought you here,
this is the answer.

Brand team
We have a campaign and want something that works on smart glasses.

You have a brief, a budget, and a moment — a product launch, a live event, an activation that needs to land differently than anything you have done before. You are looking for a studio that can take a brief and build something that works.

People searching this ask
smart glasses campaign agency
Snap Spectacles brand activation
wearable AR for events
Agency / production partner
We have a client brief and need a specialist build partner for wearable AR.

Most teams haven't designed for this format yet, and that gap is where the risk sits. We bring Creative Direction for spatial experiences: shaping the interaction, the spatial idea, and the moment, not just executing a spec handed down the chain. You keep the relationship and the brief. We bring the spatial thinking, the Lens Studio build, and a studio that scopes the job accurately the first time. Credited or behind the scenes.

People searching this ask
Snap Spectacles development partner
wearable AR developer for hire
spatial AR build partner UK
Researcher / AI search
We are researching smart glasses, wearable AR, or who builds for Snap Spectacles.

Whether you are building a business case, writing a strategy doc, or asking an AI assistant who specialises in this space — you will find the answers here. We write about the UX failures, the platform differences, and what actually works for brands, because we have built it.

People searching this ask
who builds smart glasses experiences for brands
best wearable AR studio 2026
what can brands do with Snap Spectacles

Capabilities

What we build
on wearables.

Not everything is possible on smart glasses yet. These three formats are.

01.
Spatial brand activations

Live event moments where the physical space becomes the canvas. Product reveals, spatial games, and AR brand moments that live where the audience stands — not on a phone screen held up to the world.

Snap Spectacles Live events Spatial AR
02.
Hands-free product demos

AR try-on, spatial product walkthroughs, and hands-free interaction. Both hands are free, both eyes are on the product. No phone between the audience and the experience. The interaction is the point.

Hands-free AR Retail Try-on
03.
Spatial AI creative tools

Creator tools, AI generation, and spatial workflows that run entirely hands-free. Voice triggers a node. A hand gesture connects the output. A 3D object appears in the space. Demonstrated at MIT Reality Hack 2026 with noodle.

Spatial AI Creator tools Voice + hand

Platform guide

Spectacles or Ray-Ban?
The honest answer.

Two very different devices. Brands and agencies often confuse them in briefs. Here is what matters for your campaign.

Capture platform
Meta Ray-Ban
Phone companion. Camera glasses. For capture, streaming, and creator content.
  • No AR display — no overlays rendered in the lens
  • Cannot render spatial experiences
  • Excellent first-person content capture
  • Live streaming hands-free
  • Works for creator and influencer campaigns
Right for content capture and creator campaigns. Wrong for building something the audience walks through. If the brief involves an experience the wearer sees through the lens, Ray-Ban cannot do it.

The broader landscape: Xreal glasses (Air 2, One) are tethered display glasses useful for productivity and media — they show a floating private screen but do not anchor content to the real world. Brilliant Labs Frame is a monocular AI lens focused on ambient information overlays. Neither is a spatial AR build platform. We focus on Spectacles because it is the only consumer device that currently delivers true world-anchored AR at event scale. For a full device comparison, see the 2026 platform guide.


Fit check

Right for wearables,
or not yet.

Most AR shouldn't be AR. The same is true twice over for wearables. Here is how to tell if your brief belongs on smart glasses, before either of us spends time scoping it.

Not yet
Look elsewhere first
The format is still early. Some jobs need scale, not depth.
  • A mass reach campaign measured in impressions, not interactions
  • An awareness only brief with no in-person moment to anchor to
  • A simple utility that a phone or website already solves well
  • A remote or distributed audience with no shared physical space
None of this means wearables are wrong for your brand. It means this particular brief might land better as social AR, WebAR, or a phone-first build. We will tell you which, honestly, in one conversation.

noodle — spatial AI workbench running on Snap Spectacles, node graph floating in real physical space at MIT Reality Hack 2026
noodle on Snap Spectacles, MIT Media Lab, 2026. The node graph exists in the room.
MIT Reality Hack 2026 — First Place

noodle.

A spatial AI workbench built natively for Snap Spectacles. Node-based, hands-free, and device-independent. Trigger a Capture node with your voice. Connect a Prompt node with your hand. Watch a 3D object appear in the space in front of you.

Built in 48 hours at MIT Reality Hack 2026. First place. The same spatial AI approach works for brand builds — connecting a brand asset, a product reveal, a spatially anchored campaign moment to the environment the wearer is standing in.

Snap Spectacles Hand + Voice Spatial AI 48-hour build
Timely — AR habit companion on Snap Spectacles, a quiet HUD nudge floating in the wearer's daily environment
Timely on Snap Spectacles. A nudge at the edge of attention, not a notification fighting for it.
Live exploration · Snap Spectacles Lens Contest 2026

Timely.

An AR habit companion built for Snap Spectacles. Describe a goal in natural language, like "help me stretch every afternoon," and Timely delivers a quiet HUD nudge exactly when it matters. No app to open. No screen to check.

The hard problem was never the AR. It was cutting twenty screens down to five, and designing a notification that respects the wearer's attention instead of fighting for it. Submitted to the Snap Spectacles Lens Contest, 2026.

Snap Spectacles Spatial AI Voice input Notification design

How it works

From brief
to launch.

Wearable AR has a different design process to social AR or WebAR. The environment is the interface, hands are the input, and space is the canvas. We shape the brief around that reality from day one.

Start the conversation
01
Brief and use case definition
We identify the specific human moment the experience needs to occupy. What is the audience doing with their hands? What changes when the glasses go on?
02
Interaction design and scoping
We map the spatial flow — voice triggers, hand gestures, movement cues. Then we scope the build honestly: what is technically feasible, what timeline is realistic.
03
Prototype in real space
A working demo on device, early. You experience the pacing and the feel before we commit to the full build. No decks, no mockups — just the glasses on and the thing running.
04
Build, test, deliver
Tight iteration. Polish visuals, motion, and spatial performance. Tested on real hardware throughout. You get something that works reliably on the day, not just in the demo.

What you get

Timeline, deliverables,
and what to bring.

Every build is scoped to the brief. These are the typical ranges and what you receive at the end.

Typical timeline
Week 1
Discovery
Use case alignment, brief shaping, platform decision, interaction model.
Weeks 2–4
Design + prototype
Spatial flow, gesture mapping, first working demo on real hardware.
Weeks 3–7
Build + polish
Full Lens Studio build, visual polish, spatial performance, iterative review.
Final week
Test + deliver
Hardware testing, reliability checks, handoff with setup documentation.

Typical end-to-end: 5–10 weeks depending on complexity. Urgent event deadlines handled on request.

What you receive
Working experience running on Snap Spectacles hardware
Setup and deployment guide — your team can run it on the day
Technical documentation for the finished experience
Event-day support and a post-launch review session
What you bring
A use case and the moment you want the audience to feel
Event date, venue type, and expected audience size
Brand assets — logo, colour system, any 3D assets if you have them


Common questions

What people ask us
about smart glasses.

Snap Spectacles support hands-free AR experiences: spatial lenses that float in real space, voice and hand-activated interactions, and content that uses the physical environment as a canvas. For brands this opens formats with no phone equivalent — AR product reveals at events, hands-free try-on, and spatial storytelling that lets the audience walk through the experience rather than watch it.
Meta Ray-Ban glasses are phone companions — they capture and stream but cannot render AR overlays in the lens. Snap Spectacles are a spatial computing platform with waveguide displays that render real-time AR anchored to the physical world. For brands that want interactive experiences, Spectacles is the development platform. Ray-Ban suits creator-driven content capture. The confusion between the two is one of the most common brief problems we see.
Start with the use case, not the hardware. The most effective smart glasses experiences solve a specific moment: a product reveal, a live event activation, a hands-free demo. A good brief answers what the audience is doing with their hands, what changes when the glasses go on, and what they should feel when they take them off. We have a six-point checklist in our briefing guide if you want to start there.
Wearable AR exists in the same physical space as the user — visible within their natural field of view, navigated with hands and voice, not a touchscreen. The key design difference is that the user's attention is not divided between a device and the world. Both eyes are open. Both hands are free. The experience is around them, not in front of them. This changes what the interaction can be, and why direct ports of phone AR experiences onto smart glasses rarely work.
Scoping is based on interaction complexity, not the hardware. A focused single-interaction experience — a product reveal, a spatial game, a brand moment — typically starts from $8,000. Multi-scene experiences with custom hand tracking, spatial anchoring, and AI integration start from $20,000. The brief determines the scope, and the scope determines the cost. The most effective starting point is a conversation, not a price list.
RBKAVIN. Immersive Studio is an official Snap partner that designs and builds wearable AR experiences on Snap Spectacles for brand campaigns and events. The studio won MIT Reality Hack 2026 with noodle, a spatial AI workbench built natively for Spectacles using hand and voice interaction. The Creative Director, Kavin Kumar, has six years of immersive experience and 1.5B+ total campaign impressions across AR and XR.
Ready to build

Tell us what happens
when the glasses go on.

We will tell you what it takes to build it. One conversation is all it takes to know whether your brief is feasible, how long it takes, and what it costs.

Not sure where to start? Read The UX problem every smart glasses campaign runs into.