Smart glasses + wearable AR studio

Smart glasses
experiences that
win the room.

We design and build hands-free experiences for Snap Spectacles and Meta AI glasses: product reveals, live event activations, spatial demos, and voice-first campaigns. When the audience puts the glasses on, something has to happen. Tell us the brief and we will tell you what it takes.

MIT Reality Hack 2026 winner with noodle, built natively for Spectacles
Official Snap AR partner, building in Lens Studio since the start
Working prototype on real hardware before you commit to the full build
2026.
MIT Reality Hack winner
1.5B+
Total impressions
3×
Official platform partner
6+
Years in immersive
Start your wearables brief

No decks, no sales calls. One honest reply covering feasibility, timeline, and cost. Replies within 48 hours.

Prefer email? contact@rbkavin.studio

✓ Brief received
Here is what happens next.
  • 01Within 48 hours you get a reply from the studio with a first read on your brief.
  • 02One conversation covers feasibility, the right platform, and an honest scope band.
  • 03If wearables is wrong for the brief, we say so and point you to the format that fits.
✦ Official Snap AR Partner ✦ MIT Reality Hack 2026 Winner ✦ Official TikTok Effects Partner ✦ Official Flora AI Partner
Proof, not promises
noodle: spatial AI workbench running on Snap Spectacles, node graph floating in real physical space at MIT Reality Hack 2026
noodle on Snap Spectacles, MIT Media Lab, 2026. The node graph exists in the room.
MIT Reality Hack 2026: First Place

noodle.

A spatial AI workbench built natively for Snap Spectacles. Node-based, hands-free, and device-independent. Trigger a Capture node with your voice. Connect a Prompt node with your hand. Watch a 3D object appear in the space in front of you.

Built in 36 hours at MIT Reality Hack 2026. First place. The same spatial AI approach works for brand builds: connecting a brand asset, a product reveal, a spatially anchored campaign moment to the environment the wearer is standing in.

Snap Spectacles Hand + Voice Spatial AI 48-hour build
Timely: AR habit companion on Snap Spectacles, a quiet HUD nudge floating in the wearer's daily environment
Timely on Snap Spectacles. A nudge at the edge of attention, not a notification fighting for it.
Live exploration · Snap Spectacles Lens Contest 2026

Timely.

An AR habit companion built for Snap Spectacles. Describe a goal in natural language, like "help me stretch every afternoon," and Timely delivers a quiet HUD nudge exactly when it matters. No app to open. No screen to check.

The hard problem was never the AR. It was cutting twenty screens down to five, and designing a notification that respects the wearer's attention instead of fighting for it. Submitted to the Snap Spectacles Lens Contest, 2026.

Snap Spectacles Spatial AI Voice input Notification design

Capabilities

What we build
on wearables.

Not everything is possible on smart glasses yet. These four formats are.

01.
Spatial brand activations

Live event moments where the physical space becomes the canvas. Product reveals, spatial games, and AR brand moments that live where the audience stands, not on a phone screen held up to the world.

Snap Spectacles Live events Spatial AR
02.
Hands-free product demos

AR try-on, spatial product walkthroughs, and hands-free interaction. Both hands are free, both eyes are on the product. No phone between the audience and the experience. The interaction is the point.

Hands-free AR Retail Try-on
03.
Spatial AI creative tools

Creator tools, AI generation, and spatial workflows that run entirely hands-free. Voice triggers a node. A hand gesture connects the output. A 3D object appears in the space. Demonstrated at MIT Reality Hack 2026 with noodle.

Spatial AI Creator tools Voice + hand
04.
Voice-first AI glasses campaigns

Creator capture, first-person storytelling, and voice-driven experiences on Meta AI glasses. No display in the lens, so the camera, the voice, and the moment carry the idea. Built for the best-selling smart glasses on the market.

Meta AI glasses Creator capture Voice AI
Agencies + production partners

Have a client brief? You keep the relationship.

We bring the spatial thinking, the build, and a scope that is accurate the first time. Credited or behind the scenes, your call. Your client stays yours, and we never approach them directly.

Talk about the brief
Investment

What a wearable
build costs.

No mystery pricing. Scoping is based on interaction complexity, not the hardware. These are the real starting points.

Spatial moment
Starting from$8,000

A focused single-interaction experience: a product reveal, a spatial game, a brand moment at an event.

  • One core interaction, voice or hand driven
  • Spatial content anchored to your venue
  • Working prototype on real hardware, early
  • Setup guide so your team can run it on the day
  • Typical timeline: 3 to 5 weeks
Not sure yet
Start withOne call

You have a brief but no idea if wearables is right for it. One conversation answers that, free.

  • Honest fit check: we tell you if wearables is wrong for the brief
  • Platform recommendation, Spectacles or otherwise
  • Ballpark cost and a realistic timeline
  • No obligation, no follow-up sequence

Urgent event deadline? Compressed timelines are handled on request. noodle went from zero to a winning build in 36 hours, so we know what a deadline looks like. Mention the date in your brief and we will tell you straight away if it is feasible.


Platform guide

Where we build,
device by device.

Snap Spectacles is our primary platform, and it is not the only one. Here is the honest map: what each device can do, and how we deliver on it.

Build platform
Meta AI glasses
Ray-Ban Meta and Oakley Meta. Camera, voice AI, open-ear audio. No AR display.
  • Voice-first AI experiences and hands-free assistants
  • First-person creator capture and live streaming
  • The biggest consumer reach in smart glasses today
  • No overlays in the lens: not a spatial AR canvas
Right when reach and authenticity matter more than spatial depth: creator campaigns, voice-first utilities, first-person storytelling. We build these too.
Emerging platform
Display glasses
Meta Ray-Ban Display and the in-lens HUD category. A display in the lens, not full spatial AR.
  • Glanceable in-lens content: prompts, guides, live information
  • HUD design that respects attention, proven in our Timely build
  • We build the software; you source the hardware or we advise on it
  • Developer access is still opening up: timelines need honesty
The newest category, and the design thinking transfers straight from our Spectacles and HUD work. If your brief lands here, we build it.

The broader landscape: Xreal glasses (Air 2, One) are tethered display glasses useful for productivity and media: they show a floating private screen but do not anchor content to the real world. Brilliant Labs Frame is a monocular AI lens focused on ambient information overlays. Neither is a spatial AR build platform. Spectacles leads our spatial work because it is the only consumer device that currently delivers true world-anchored AR at event scale. For a full device comparison, see the 2026 platform guide.


Fit check

Is your brief right
for wearables?

Most AR shouldn't be AR. The same is true twice over for wearables. Check before either of us spends time scoping it.

Good fit: build it for wearables
An event or activation where the audience is physically present
An innovation moment that needs to feel genuinely new
A premium activation where depth matters more than reach
An experience that lives in a shared physical space: a stand, a stage, a room
Not yet: look elsewhere first
A mass reach campaign measured in impressions, not interactions
An awareness only brief with no in-person moment to anchor to
A simple utility that a phone or website already solves well
A remote or distributed audience with no shared physical space

Landed in the second column? It does not mean wearables are wrong for your brand. It means this particular brief might land better as social AR, WebAR, or a phone-first build. Send the brief anyway and we will tell you which, honestly, in one reply.


How it works

From brief to launch
in 5 to 10 weeks.

Wearable AR has a different design process to social AR or WebAR. The environment is the interface, hands are the input, and space is the canvas. We shape the brief around that reality from day one.

01
Brief and use case definition Week 1
We identify the specific human moment the experience needs to occupy. What is the audience doing with their hands? What changes when the glasses go on?
02
Interaction design and scoping Weeks 1–2
We map the spatial flow: voice triggers, hand gestures, movement cues. Then we scope the build honestly: what is technically feasible, what timeline is realistic.
03
Prototype in real space Weeks 2–4
A working demo on device, early. You experience the pacing and the feel before we commit to the full build. No decks, no mockups, just the glasses on and the thing running.
04
Build, test, deliver Weeks 3–10
Tight iteration. Polish visuals, motion, and spatial performance. Tested on real hardware throughout. You get something that works reliably on the day, not just in the demo.
Every build ships with
Working experience running on Snap Spectacles hardware
Setup and deployment guide: your team can run it on the day
Technical documentation for the finished experience
Event-day support and a post-launch review session

What you bring: a use case, the moment you want the audience to feel, your event date and venue type, and brand assets if you have them.

Start the conversation


Common questions

What people ask us
about smart glasses.

Snap Spectacles support hands-free AR experiences: spatial lenses that float in real space, voice and hand-activated interactions, and content that uses the physical environment as a canvas. For brands this opens formats with no phone equivalent: AR product reveals at events, hands-free try-on, and spatial storytelling that lets the audience walk through the experience rather than watch it.
Meta Ray-Ban glasses are phone companions: they capture and stream but cannot render AR overlays in the lens. Snap Spectacles are a spatial computing platform with waveguide displays that render real-time AR anchored to the physical world. For brands that want interactive experiences, Spectacles is the development platform. Ray-Ban suits creator-driven content capture and voice-first campaigns, and we build those too. The confusion between the two is one of the most common brief problems we see.
No. Snap Spectacles is our primary platform because it is the consumer device that renders true world-anchored AR. We also build for Meta AI glasses, the non-display Ray-Ban Meta and Oakley Meta line, for voice-first and creator capture campaigns, and for display glasses such as Meta Ray-Ban Display. We design the interaction model first; the device is the delivery. One team, one point of contact, whatever the device.
Start with the use case, not the hardware. The most effective smart glasses experiences solve a specific moment: a product reveal, a live event activation, a hands-free demo. A good brief answers what the audience is doing with their hands, what changes when the glasses go on, and what they should feel when they take them off. The form on this page is the fastest route: send the brief in a sentence or two and you get a feasibility answer within 48 hours.
Wearable AR exists in the same physical space as the user, visible within their natural field of view, navigated with hands and voice, not a touchscreen. The key design difference is that the user's attention is not divided between a device and the world. Both eyes are open. Both hands are free. The experience is around them, not in front of them. This changes what the interaction can be, and why direct ports of phone AR experiences onto smart glasses rarely work.
Scoping is based on interaction complexity, not the hardware. A focused single-interaction experience, such as a product reveal, a spatial game or a brand moment, typically starts from $8,000. Multi-scene experiences with custom hand tracking, spatial anchoring, and AI integration start from $20,000. The brief determines the scope, and the scope determines the cost. The most effective starting point is a conversation, not a price list.
RBKAVIN. Immersive Studio is an official Snap partner that designs and builds wearable AR experiences on Snap Spectacles for brand campaigns and events. The studio won MIT Reality Hack 2026 with noodle, a spatial AI workbench built natively for Spectacles using hand and voice interaction. The Creative Director and Creative Technologist, Kavin Kumar, has six years of immersive experience and 1.5B+ total campaign impressions across AR and XR.
Ready to build

Tell us what happens
when the glasses go on.

One brief, one honest reply within 48 hours: whether it is feasible, how long it takes, and what it costs. If wearables is wrong for the brief, we say so and point you to the format that fits.

Prefer email? contact@rbkavin.studio · Not sure where to start? Read The UX problem every smart glasses campaign runs into.