MIT Reality Hack 2026 open brief: build something meaningful for spatial computing in 36 hours. The team chose to solve a real problem for creative professionals. The constraint was the hardware: Snap Spectacles Gen 5, hand tracking only, no keyboard, no mouse.
Instead of building another AR productivity tool that digitised an existing desktop workflow, we asked what a creative workflow looks like when it starts in physical space. The answer was a node-based spatial canvas where a sketch on your real desk becomes the first input, your voice becomes the prompt, and a 3D model sitting on that same desk is the output.
No app switching, no file management, no keyboard. The entire idea-to-object pipeline in one continuous spatial flow.
MIT Reality Hack 2026