Available for projects, roles and speaking

Kavin
Kumar.

Creative Director and Creative Technologist

I started in development at 22, not because I loved code, but because it was the fastest path into immersive storytelling. Six years later, I direct the campaigns and I still build the prototypes.

Currently: wearable AR builds on Snap Spectacles and Meta AI glasses.

2026.
MIT Reality Hack winner
1.5B+
Campaign impressions
6+
Years in immersive
3×
Official platform partner
Kavin Kumar, Creative Director and Creative Technologist
MIT Reality Hack 2026 winner
GITEX Dubai 2023 speaker
Snap · TikTok · Flora AI partner
1.5B+ impressions
01 · What I'm known for

Three things,
in this order.

Not a list of services. The three places where I have shipped work, won something, or stood on a stage to prove it.

01.
Smart glasses and wearable AR

The best immersive experiences meet the audience where they are. Right now that is on their face. I build the stories that live there.

  • MIT Reality Hack 2026 winner with noodle, a spatial AI workbench for Snap Spectacles
  • Timely, an AR habit companion, in the Snap Spectacles Lens Contest 2026
  • The studio's wearables practice is built on this work
02.
Creative direction for immersive campaigns

Six years directing platform-native immersive work for brands. Story first, technology second, and the numbers to show it works.

  • HBO, Universal Music, Meta, Google, and Lego campaigns
  • 1.5B+ impressions across Snap and TikTok
  • Official partner: Snap, TikTok, Flora AI
03.
Speaking and workshops

I talk about what I have actually shipped. Practical sessions for brand and creative teams, not theory.

  • GITEX Global Dubai, one of tech's largest stages
  • Organised the first international Flora AI workshop, Singapore
  • Ongoing Snap Lens Studio workshops for brand teams

02 · Selected work

Nine projects
that explain me.

Full portfolio →
Noodle spatial AI tool
01
Noodle, MIT Reality Hack 2026
Spatial node-based AI creative tool for Snap Spectacles. Sketch to 3D in one flow. Winner.
Winner
House of the Dragon AR
02
House of the Dragon, HBO × Snapchat
Location-based AR lens anchored to Sankagiri Hill Fort. A sleeping dragon discovered on Snap Map, driven by proximity, not UI.
Location AR
Timely AR habit companion
03
Timely, AR habit companion for Snap Spectacles
Describe a goal in natural language and get a quiet HUD nudge at the right moment. Submitted to the Snap Spectacles lens contest, 2026.
Spatial AI
Ice Fishing
04
Ice Fishing, Snap Spectacles
Hyper-casual Snap Spectacles AR game. Place a frozen lake, cast and reel fish for sixty seconds.
AR Game
Winx-ify Me gen-AI selfie experience
05
Winx-ify Me, Winx Club × Gloam Agency UK
Custom LoRA model trained to transform any selfie into a Winx character. Full-stack build: ComfyUI pipeline, load-balanced deployment, microsite.
Gen AI
Please Don't Touch Anything: House Broken AR
06
Please Don't Touch Anything, ForwardXP × Meta
Story-game AR ad for Meta Quest's House Broken. Multiple endings driven by the order you break the rules.
Meta AR Ad
Tower Bridge AR
07
Tower Bridge AR, Oraar Studio R&D
World-locked AR mannequin anchored to Tower Bridge. Perspective-correct from multiple viewing angles. Launched on Snapchat 2023.
Location AR
08
Chester Zoo × Augit, Luna's Lost Spell
Halloween WebAR trail across Chester Zoo. Six stations, six mini games, one spell to unlock.
WebAR
easyJet AR Uniform Try-On
09
AR Uniform Try-On, easyJet
Digital cabin crew outfit on Instagram and Snapchat. Body-tracked 3D uniform with editable name tag. 200K+ impressions.
Social AR
Spatial Mapper AR projection mapping
10
Spatial Mapper, AR projection mapping for Snap Spectacles
Trace where a real projector's light lands with your hands, then design directly in that space. Standalone Spectacles Community Challenge entry, 2026.
Projection mapping
Smart glasses and wearable AR work →

03 · Background

I didn't become a Creative Director. I named a role I had already been performing.

Six years directing AR campaigns for HBO, Universal Music, Meta, Google, and Lego. Before RBKAVIN Studio, I co-founded Oraar Studio in London and scaled it from two people to ten.

The work spans campaign strategy, interaction design, platform-native AR, spatial computing, and wearable AR. MIT Reality Hack 2026 winner with Noodle, a spatial AI tool built natively for Snap Spectacles. The approach is always the same: story first, technology second.

I started with a laptop and Lens Studio tutorials. Most of what I know came from shipping things and seeing what broke.

2021–Present
RBKAVIN. Immersive Studio
Creative Director and Creative Technologist. Independent studio, global clients.
AR campaigns · Speaking · R&D
2026
Future of Virtual Workshops, Singapore
Organised and led a Flora AI creative workshop in Singapore. The first international Flora AI workshop, reaching a global brand audience.
Organiser and speaker
2026
MIT Reality Hack
Winner with Noodle, a spatial node-based AI creative tool for Snap Spectacles. 36-hour hackathon at MIT Media Lab. Open source →
Winner
2023
GITEX Dubai
Speaker on immersive storytelling and brand AR at one of tech's largest global stages.
Speaker
2023–2024
Oraar Studio, London
Co-founder, Creative Director, CTO. Scaled from two people to ten. Closed December 2024.
Feb 2023–Dec 2024
2019
Started in AR
Chose AR development at 22 as an entry point into immersive storytelling. First lenses for Snap.
Skills
AR platforms
Snap Lens Studio TikTok Effect House Meta Spark AR 8th Wall · WebAR Flora AI
Discipline
Creative Direction Campaign Strategy Spatial Storytelling Narrative Design Experiential Design
Technology
JavaScript WebXR · WebGL Spatial Computing 3D Experience Design Generative AI ComfyUI LoRA Training Python

04 · Recognition

The work has
spoken for itself.

Winner
2026
MIT Reality Hack 2026
Winner. Noodle: spatial node-based AI creative tool for Snap Spectacles. Transform surroundings into collaborative AR ideation boards.
Speaker
2023
GITEX Global, Dubai
Speaker on immersive storytelling and the future of AR in brand communication. One of tech's largest global stages.
Prize
2025
Snap Community Challenge
Prize winner for immersive Spectacles experience. Community-voted.
Workshop
2026
Future of Virtual Workshops, Singapore
Organised and led a Flora AI creative workshop in Singapore, the first international Flora AI workshop, on AI-driven immersive brand experiences.

05 · Speaking

On experiential
storytelling.

The focus is always practical: how immersive and interactive experiences change the relationship between brands and audiences, and what it takes to make people feel something, not just see something.

See workshop photos →
2026
MIT Reality Hack
Winning project presentation: Noodle, spatial AI creative tool on Spectacles
MIT Media Lab, Cambridge MA
2026
Future of Virtual Workshops, Singapore
Organised and led a Flora AI creative workshop on AI-driven immersive brand experiences, as official Flora AI creative partner
Singapore · Flora AI
2026
Flora AI Workshop
Creative AI workflows for immersive experiences, as official Flora AI creative partner
Workshop
2026
Swiggy AR Workshop
Outcome-focused AR for marketing teams
Workshop
2023
Snap LensFest
Creative direction for brand AR: how story-led lenses outperform effect-led ones
Snap · Global
2023
GITEX Global, Dubai
Immersive storytelling and the next wave of AR in brand communication
Dubai World Trade Centre
2024–
Snap Lens Studio Workshops
AR creative strategy for brands: from brief to lens, without losing the idea
Ongoing
Invite me to speak.

Available for conferences, brand workshops, and masterclasses on experiential storytelling, immersive creativity, and spatial computing for non-technical audiences.

  • Experiential storytelling: making audiences feel, not just see
  • Designing for smart glasses: building for faces, not screens
  • Directing immersive experiences from brief to launch
  • Spatial computing and GenAI: what's actually happening
  • Six years building for Snap and TikTok: the real lessons

Replies within 48 hours, straight from me.

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The studio

I direct RBKAVIN. Immersive Studio

Campaign briefs, wearable builds, and client work run through the studio: all services, the full portfolio, and how we work from brief to launch.

Visit the studio →