What this proved
Landmark-scale AR works.
Scaling it is a different problem.
PoC
Multi-angle world-locked AR validated at landmark scale
Multi-angle
Perspective-correct rendering from multiple viewing positions
Brands engaged
Several brands engaged with the concept following the pitch
Design for mid-range from day one
The experience worked well on high-end devices. On lower-end hardware, tracking
stability broke down. Mid-range optimisation cannot be a post-launch fix. It needs to be the starting
constraint, not an afterthought. Next time, the reference device is not the flagship.
Real-world testing is not optional
What works in controlled testing does not always translate to a public environment.
Lighting, crowd movement, device variety, and network conditions all affect the experience in ways
that desktop testing cannot replicate. Must build flexibility into execution, not add it after.
Context before content
Casual passers-by do not intuitively understand AR. No context equals confusion. A
technically impressive experience that no one knows how to activate has failed at the last metre. These
experiences work in controlled environments or with clear audience education and a reason to engage.
Proof of concept is not the same as scalable
Validating an idea and making it ready to deploy at scale are two separate projects.
The R&D proved the concept worked. Turning it into a repeatable, device-agnostic, activation-ready
experience would require a second build with different priorities from the start.