In short: 3D animation is a set of poses recorded at key moments, and the computer smoothly fills in everything in between. In AR, those poses can be triggered by a tap or your movement instead of playing on a fixed timer. Tap the screen below.
An animator records a few key poses. The software calculates every frame in between on its own.
The recorded poses don't change, but what starts them does. Three common triggers.
Same brand, same 3D model. One difference: whether it moves when you show up.
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Quick answers
What's the difference between a 3D model and 3D animation?
A 3D model is the static shape, the mesh, texture, and material. Animation is a separate layer on top: recorded poses that tell the same model how to move over time.
What is a keyframe?
A keyframe is a pose recorded at a specific point in time, like a crouch or a jump. The computer calculates every frame between two keyframes automatically, so the motion looks smooth without anyone drawing each step.
How is AR animation different from a movie?
A movie plays the same animation in the same order every time. In AR, animations are usually triggered by what you do, a tap, a gesture, or walking closer, so the same object can respond differently depending on the moment.
Do all AR objects need animation?
No. A static product or logo works fine anchored in place. Animation gets added when a brand wants the object to feel alive, noticing you, reacting to a tap, or transforming into something else.