Ever since explosion of AR on mobile devices, native app AR has been the only option, in the beginning. These began as a logical evolution as technologies such as Google Cardboards, Oculus Rift, and Gear VR became available. Microsoft HoloLens and its successors delivered a rich augmented reality experience.
However, these sessions were just available to those who already owned one of such headgear. To attract more consumers, the market has switched to phone-based AR initiatives. Gradually, these native AR programs have become self-contained, and you no longer require an AR or VR headset. They offer a fully realistic augmented reality experience through apps that could be downloaded from the device's marketplace.
But when building these apps, there is one big decision to make: whether to go native or cross-platform. Most programmers choose iOS because there are fewer devices (models) to test compatibility with, compared to Android's large range of screen sizes and CPUs.
Even though both iOS and Android proved themselves as successful an augmented reality platform. You could create them on iOS using ARKit or on Android using ARcore. But native AR application offers the greatest capabilities and functionalities, but it takes longer to develop.
The Google Play Services make ARCore accessible to compatible tablets and phones. Whenever you install an AR app on an Android device that supports it, ARCore will install in the side and enable AR capabilities simuntamusly.
Similarly, Apple's ARKit, which supports a number of older devices, including the first-generation iPhone SE and the seventh-generation iPod touch, accelerates programming and includes a number of additional conveniences to enrich the Ar application.
Similarly, Apple's ARKit, which supports a number of older devices, including the first-generation iPhone SE and the seventh-generation iPod touch, accelerates programming and includes a number of additional conveniences to enrich the Ar application.
The process of developing AR Technology applications are undeniably complex. Apps like this require continual real-time data. You will even need to access the core phone features like gps, accelerometer, gyroscope, motion sensors, microphones, and cameras.
Dealing with third-party architectures, modules, and various plugins is required for believable 360 degree AR surroundings to appear on your device. When you choose native app development, the option to create all of this becomes available, but they are both time consuming and will be heavy on pocket depending on the amount of details you need to add.