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    <title>RBKAVIN. Immersive Studio — Insights</title>
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    <description>Articles on AR campaigns, smart glasses, wearable AR and immersive brand experiences from RBKAVIN. Immersive Studio.</description>
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      <title>AI and smart glasses: what's actually possible for brands right now</title>
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      <description>What AI smart glasses do on current hardware: translation, object recognition, contextual overlays. What brands can commission in 2026 and what is still prototype-stage. Start here.</description>
      <pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses at events: translation, guided tours, and live activations</title>
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      <description>Smart glasses display translated subtitles, spatial wayfinding, and branded overlays hands-free. What event producers need to know before briefing a live activation. Start here.</description>
      <pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Do smart glasses look normal? An honest look at wearability in 2026</title>
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      <description>Device-by-device breakdown of how Meta Ray-Ban, Xreal, Snap Spectacles, and Brilliant Labs Frame look in public. What wearability means for brand activations versus daily use. Find out.</description>
      <pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate>
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      <title>The AR brief mistake that kills campaigns before they start</title>
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      <description>Five AR brief mistakes that kill campaigns before launch. Why briefing format instead of outcome is the first failure, and how to fix every one.</description>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Building Noodle: how we won MIT Reality Hack 2026</title>
      <link>https://rbkavin.studio/insights/building-noodle-mit-reality-hack-2026.html</link>
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      <description>How we built Noodle, a spatial AI workbench for Snap Spectacles, and won MIT Reality Hack 2026. The brief, the 36-hour build, and what it proved.</description>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Creative direction for immersive campaigns: what the role actually covers</title>
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      <description>What an immersive creative director actually does: brief, concept, production, and on-day direction. Six years, 1.5B+ impressions.</description>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses vs phone AR: which works better for brand campaign activations?</title>
      <link>https://rbkavin.studio/insights/smart-glasses-vs-phone-ar-brand-campaigns.html</link>
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      <description>Smart glasses vs phone AR for brand activations: an honest format comparison. Which fits your brief, audience, and budget.</description>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Wearable AR for live events: 5 formats that actually work</title>
      <link>https://rbkavin.studio/insights/wearable-ar-live-events.html</link>
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      <description>Five wearable AR formats proven at live brand events. What each delivers for your audience, which brief it suits, and how to run each one on the day.</description>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
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      <title>How smart glasses work: the tech explained without the jargon</title>
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      <description>A plain-English breakdown of what makes smart glasses work. Cameras, waveguide displays, spatial sensors, and hand tracking, explained simply and clearly.</description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
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      <title>What is augmented reality, really? A no-jargon explanation</title>
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      <description>Augmented reality explained plainly. What it is, how it works across phones, glasses, and installations, and what it can do for brands in 2026.</description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses in 2026: what&#x27;s real, what&#x27;s hype</title>
      <link>https://rbkavin.studio/insights/smart-glasses-2026-real-vs-hype.html</link>
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      <description>An honest look at smart glasses in 2026. What the hardware can genuinely do, what is still overpromised, and what the next two years will actually bring.</description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses comparison 2026: four devices, four different jobs</title>
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      <description>Four smart glasses, four different jobs. An honest comparison of Snap Spectacles, Meta Ray-Ban, Xreal Air 2, and Brilliant Labs Frame for 2026.</description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses vs VR headsets: what&#x27;s actually different</title>
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      <description>Smart glasses and VR headsets are not the same thing. Here is exactly what each does, why they feel different to wear, and which one belongs in your brief.</description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
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      <title>What can you do with smart glasses right now?</title>
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      <description>Five things smart glasses can genuinely do in 2026, and three things they cannot do yet. An honest guide for brands, marketers, and curious people.</description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
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      <title>What are smart glasses? A plain-English guide for 2026</title>
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      <description>Smart glasses explained without jargon. What they are, how they work, the two types that exist today, and what you can actually do with them in 2026.</description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
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      <title>What is wearable AR? How it&#x27;s different from phone AR</title>
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      <description>Wearable AR explained simply. How augmented reality through smart glasses differs from your phone, and why that changes everything about the interaction.</description>
      <pubDate>Sat, 06 Jun 2026 00:00:00 GMT</pubDate>
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      <title>How to brief a smart glasses developer: what to have before the first call</title>
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      <description>Most smart glasses briefs arrive without the information a developer needs to build anything good. Here is exactly what to prepare before the first call.</description>
      <pubDate>Tue, 26 May 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses brand campaigns in 2026: what is actually working</title>
      <link>https://rbkavin.studio/insights/smart-glasses-brand-campaigns-2026.html</link>
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      <description>A pattern analysis of smart glasses campaigns from 2025 into 2026. What formats land, what briefs keep failing, and how the market has matured.</description>
      <pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate>
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      <title>Building for Snap Spectacles: what the dev kit actually teaches you</title>
      <link>https://rbkavin.studio/insights/building-for-snap-spectacles.html</link>
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      <description>A first-person developer account of building for Snap Spectacles Gen 5 at MIT Reality Hack 2026. What the hardware actually teaches you, what breaks your instincts, and what patterns emerge once you stop treating it like a phone screen in space.</description>
      <pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate>
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      <title>Why most smart glass apps fail before they start</title>
      <link>https://rbkavin.studio/insights/smart-glasses-ux-use-case-problem.html</link>
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      <description>Most smart glass apps die in the demo. The problem is not the SDK: it is that nobody defined the use case first. Here is how to fix that before you build.</description>
      <pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate>
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      <title>Designing for smart glasses: how the brief changes</title>
      <link>https://rbkavin.studio/insights/designing-for-smart-glasses.html</link>
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      <description>Smart glasses design means no screen, no touch, and a 46-degree canvas. How spatial UX design differs from phone AR, with practical principles from building noodle for Snap Spectacles at MIT Reality Hack 2026.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Meta Orion AR glasses: what true AR means for brands</title>
      <link>https://rbkavin.studio/insights/meta-orion-ar-glasses.html</link>
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      <description>Meta Orion is the most credible AR glasses prototype ever shown. What a smart glasses developer thinks it means for brand activations, the 70-degree FOV advantage, Neural Band input, and why building expertise now on Ray-Ban and Spectacles is the preparation path.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Meta Ray-Ban smart glasses for brand campaigns: what they actually open up</title>
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      <description>Meta Ray-Ban has no AR display but opens up creator POV campaigns, AI-ambient branding, and audio activations. Here is what brands can build.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Meta Ray-Ban vs Snap Spectacles: which to brief for your campaign</title>
      <link>https://rbkavin.studio/insights/meta-ray-ban-vs-snap-spectacles.html</link>
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      <description>Meta Ray-Ban and Snap Spectacles are not competing products. They solve different briefs entirely. Here is how to decide which platform to build for.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Smart glasses developer: what we actually build</title>
      <link>https://rbkavin.studio/insights/smart-glasses-developer-what-we-build.html</link>
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      <description>What does a smart glasses developer actually build? Snap Spectacles Lenses, Meta Ray-Ban SDK integrations, and event activations. A practitioner&#x27;s view from RBKAVIN. Immersive Studio.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Snap Spectacles dev kit: what studios and brands can build now</title>
      <link>https://rbkavin.studio/insights/snap-spectacles-dev-kit-brands.html</link>
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      <description>Snap Spectacles 5 has a true AR display, hand tracking, and spatial anchors. This is what studios and brands can build with the dev kit now.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Planning an immersive campaign</title>
      <link>https://rbkavin.studio/insights/how-to-plan-immersive-campaign.html</link>
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      <description>A step-by-step guide for brand teams planning their first immersive activation. Format, budget, brief, and KPIs, with free tools at each stage.</description>
      <pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Storytelling with AI: how immersive campaigns find their narrative now</title>
      <link>https://rbkavin.studio/insights/ai-storytelling-immersive-campaigns.html</link>
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      <description>How AI is changing narrative development in immersive brand campaigns. What it solves, where the story still needs a director, and what good AI-assisted storytelling looks like.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>AR glasses for brand campaigns: what Snap Spectacles, Meta Ray-Bans and Vision Pro actually open up</title>
      <link>https://rbkavin.studio/insights/ar-glasses-brand-campaigns.html</link>
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      <description>Snap Spectacles, Meta Ray-Ban and Apple Vision Pro each open up different things for brands. A working guide to what you can actually build and when the trade-off makes sense.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>AR mirror marketing activation setup guide</title>
      <link>https://rbkavin.studio/insights/ar-mirror-marketing-setup.html</link>
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      <description>Space, hardware, staffing and asset timelines for an AR mirror marketing activation. A practical operations guide for brand event managers and experiential agencies.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>AR in stadiums: how sports venues are using augmented reality to create crowd moments</title>
      <link>https://rbkavin.studio/insights/ar-stadiums-sports-events.html</link>
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      <description>How sports venues and rights holders use stadium AR activations to create crowd moments, sponsor integrations and shareable fan experiences. Read the guide.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Creative direction in the age of AI: how I work now</title>
      <link>https://rbkavin.studio/insights/creative-direction-ai-workflow.html</link>
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      <description>How AI has actually changed my creative process as a CD in immersive and XR. Not theory. What shifted, what stayed mine, and what it means for the brief.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Immersive storytelling for film and series promotions</title>
      <link>https://rbkavin.studio/insights/immersive-storytelling-film-series-promotions.html</link>
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      <description>How AR and immersive experiences extend a film or series into real space. Strategy, formats, and measurement for entertainment marketing teams.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Immersive storytelling for sports brands</title>
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      <description>How sports brands use AR, spatial activations and immersive experiences to connect with fans beyond matchday. Strategy and real examples from RBKAVIN. Immersive Studio.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>How to choose the right platform for an immersive brand campaign</title>
      <link>https://rbkavin.studio/insights/platform-choice-immersive-campaign.html</link>
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      <description>Social AR, WebAR, AR mirrors, AI mirrors, projection mapping: compare every immersive format and choose the right platform for your brand campaign.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>What is spatial computing and what does it mean for brand marketing?</title>
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      <description>Spatial computing is a shift in how computing relates to physical space. What it means for brand experiences and what you can realistically do now. Explore now.</description>
      <pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate>
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      <title>AR at live events and festivals: designing for the crowd moment</title>
      <link>https://rbkavin.studio/insights/ar-at-live-events.html</link>
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      <description>AR at live events is a different design problem from campaign AR. This guide covers format choices, network constraints, staffing, and real examples to help you design an activation that earns the moment.</description>
      <pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate>
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      <title>How to measure the performance of an AR or immersive campaign</title>
      <link>https://rbkavin.studio/insights/measuring-ar-campaign-roi.html</link>
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      <description>AR campaign metrics are not mysterious. Set the right KPIs before launch, match the numbers to your format, and you can report performance clearly. This guide covers every major AR format.</description>
      <pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Snap AR, WebAR, or a custom app: which format is right for your campaign?</title>
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      <description>Snap AR, WebAR, and custom native apps each serve different campaign goals. This guide breaks down every format so you can choose the right one.</description>
      <pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate>
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      <title>What does an AR or immersive activation actually cost?</title>
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      <description>Snap lenses from $5k, WebAR from $8k, native apps from $25k. A format-by-format breakdown of real immersive activation cost ranges to help brand managers plan budgets with confidence.</description>
      <pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate>
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      <title>AI mirrors for brand activations</title>
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      <description>An AI mirror generates a digital version of you in real time. This guide covers how AI mirrors work, the brand formats that perform, and what to include in your brief.</description>
      <pubDate>Fri, 06 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Experiential vs digital campaigns: how brands decide</title>
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      <description>Experiential and digital campaigns solve different problems. Here is a clear framework for brand teams to decide which one fits the brief, and when to run both.</description>
      <pubDate>Fri, 27 Feb 2026 00:00:00 GMT</pubDate>
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      <title>How AI is changing immersive creative production</title>
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      <description>AI has compressed the 3D asset pipeline from weeks to days. What changed in immersive and AR production, what the tools can and can&#x27;t do, and what this means for brand briefs and budgets in 2026.</description>
      <pubDate>Fri, 20 Feb 2026 00:00:00 GMT</pubDate>
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      <title>Immersive installations for brand events</title>
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      <description>An immersive installation is a physical space where the experience IS the environment. This guide covers the formats, brief requirements, and common mistakes to avoid when commissioning one.</description>
      <pubDate>Fri, 13 Feb 2026 00:00:00 GMT</pubDate>
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      <title>Projection mapping for brand events</title>
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      <description>Projection mapping turns buildings, stages, and products into dynamic visual canvases. A practical guide for brand teams: formats, briefs, and what to avoid.</description>
      <pubDate>Fri, 06 Feb 2026 00:00:00 GMT</pubDate>
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      <title>What Snap Spectacles open up for brand experiences</title>
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      <description>Snap Spectacles move AR off the phone screen and into the field of view. What brands can build now, how to brief a Spectacles experience, and what the noodle MIT Reality Hack project showed us.</description>
      <pubDate>Fri, 30 Jan 2026 00:00:00 GMT</pubDate>
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      <title>How to brief an immersive brand experience</title>
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      <description>The five questions every immersive brief must answer. A practical guide for brand managers on how to brief AR, XR, and experiential campaigns that actually get built well.</description>
      <pubDate>Wed, 21 Jan 2026 00:00:00 GMT</pubDate>
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      <title>WebAR for Brands in 2026: what you need to know</title>
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      <description>WebAR activates augmented reality in a mobile browser from a URL or QR code. This guide covers capabilities, limitations, and when to choose WebAR for your brand campaign.</description>
      <pubDate>Thu, 08 Jan 2026 00:00:00 GMT</pubDate>
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      <title>Social AR vs app AR: what works for brand campaigns</title>
      <link>https://rbkavin.studio/insights/social-ar-vs-app-ar.html</link>
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      <description>For most brand campaigns, social AR wins on reach and distribution. Here is when standalone AR apps still make sense, and a practical decision framework.</description>
      <pubDate>Thu, 18 Dec 2025 00:00:00 GMT</pubDate>
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    <item>
      <title>What is Social AR? A guide for brand teams</title>
      <link>https://rbkavin.studio/insights/what-is-social-ar.html</link>
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      <description>Social AR is augmented reality built natively into Snapchat and TikTok. A complete guide for brand teams: how it works, which platform suits your campaign, and how to brief it right.</description>
      <pubDate>Thu, 04 Dec 2025 00:00:00 GMT</pubDate>
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      <title>AR mirrors for retail and brand activations</title>
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      <description>AR mirrors let customers virtually try on products in physical spaces. A practical guide for brand teams: how they work, use cases, and what to include in your brief.</description>
      <pubDate>Fri, 28 Nov 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Behind the build: HBO&#x27;s Snap Map AR activation</title>
      <link>https://rbkavin.studio/insights/hbo-snap-map-ar-build.html</link>
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      <description>We built a location-based AR experience for HBO&#x27;s House of the Dragon launch on Snap Map. A first-hand account of the brief, technical challenge, and what location-based AR at campaign scale looks like.</description>
      <pubDate>Wed, 12 Nov 2025 00:00:00 GMT</pubDate>
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